The Virtual Reality Experience for Artists CreativeMindClass Blog
Virtual Reality artist Collin Leix, talks about her evolution as an artist, from oil painting to discovering the possibilities of VR art.
"Before I started my journey in the field of VR art began as an oil artist with an emphasis on portraits. Over time, my style evolved when I became more intrigued by the ideas behind the process of MAKING.
The artist evolution; starting with music, moving on to classic artwork, and finally to making the Metaverse
I'm a violinist , and am astonished by my passion for musical score illustrations; diverse ways to perceive the drawings to provide musical direction. Additionally, I learned that I suffer from synaesthesia that is a neurological condition that causes the combination of different senses, including in my case, numbers along with the color of my eyes. It also led me to experiment more with the way I created pictures."

"In 2009 I began my Master's course that concentrated on fine Arts within the University of Michigan, where students were challenged to think in depth. My first assignment was with painting, completed my thesis that was a huge project on the ceiling that featured animated images projected onto the ceiling. My first animated images I began making were basic images made with paint and paper that used the natural landscape as a theme. It was so demanding as a medium I was compelled to explore the project.
After finishing my master's degree towards the end of 2012, I enrolled in the local community college in order to study After Effects, and since then , I've mostly self-taught. I first began looking into apps to create art in Cinema4D, and have also played with cel but have concentrated upon After Effects. I developed animations directly-to-client over the course of a couple of years. I was careful to make my own explorations in animation, and later, I uploaded them to the internet.
"I was suffering from serious health issues and was suffering from depression. The depression would leave me lying on my bed, surrounded by my pet. That's how I saw it. I set myself the task of making an item every single week, regardless of whether it was an enormous amount of time to meet myself where I actually was.

In 2018, I was hired by the animation production company Gunner in Detroit I've been working there ever since!"
What are your thoughts on the style you use in your job?
"Realism remains a part of my mind since the beginning of my years. From then on, my approach is more playful and surrealistic this is the reason I'm always studying how color can communicate mood.
My fashion style has changed too when I joined Gunner. Gunner. It's commonplace for us to be a part of a group in order to promote different fashions. This means that I have the opportunity to experiment with' different styles, which aren't in my design style. There are a few different ways of using loose brushwork, lines, or reducing elements of design are examples of things I've experimented with which I then carried on doing. Like the example of "Crocus" represents an blend of texture painting over three-dimensional forms. Both employing real-world and simple designs, using VR sculpture as well as traditional Photoshop paint."
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"One reason I love working in the studio is because my personal boundaries as well as my personal style are blurred. Take the film "Interruption" to illustrate. I was asked to produce an Instagram video to Gunner when I first started. I wanted to employ some surrealism in order to show what it's like to become absorbed in music, and what might be visible through your mind's eyes and also what you feel when interrupted.
While I was the person that animated the characters and a lot of the concept My amazing colleague Ian Sigmon pushed me a LOT in the design of the characters. It would have been impossible to achieve the crazy arms or streamlined body designs on my own. We came to the realization that women's bodies could dissolve in the shape they were when she begins playing once more."

"I recall losing an high school art contest because of my work because it weren't all that cohesive or in the similar design. I believed that was my curse, but it's been proven to be a blessing with my current art work."
What's the secret to drawing your artwork?
"For myself, the work always is a matter of re-connecting to the core of my being. It's always a little bit of intrigue at the beginning of each new piece - usually it's a brand new colour scheme that I'd like to explore. Other times it's the gesture of a reference or perhaps a narrative.
Something that marks my artwork is that I'm constantly exploring new mediums. At the moment I'm awestruck by painting and drawing in Virtual Reality. We're also working on an animated film about Gunner that covers everything from the creation of a painterly cell in Photoshop and 3D rendering and sculpting within VR as well as projecting an image over the sculpture. We've also included a scene from the movie, which is called Sync for an unofficial preview. This is Gunner's debut film with a director who is a woman, and it's about three strangers who are on the flight and a surprising event occurs to them throughout the journey.

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What suggestions would you make to those who are just getting started in VR art?
"When trying to understand the implications of any new technology I'm sure to have some kind of image or concept of what I'd prefer to design before implementing the technology. This is a hint I'd offer to those who want to increase the capability of their team - create a style frame or have some sketchy or narrative you want to do prior to incorporating the latest technology. It's important to have an end goal, a reason'. If you don't, you're just cruising through tutorials and taking inspiration from the different narratives and styles of other authors.
The piece we created was in order to launch an event known as Blend at Gunner in the year 2019 where I created many of the assets for environments in Virtual Reality. I'd played around with the sculpting process a little bit before however once I had an answer to the question of "why" my imagination and skills grew exponentially. This video is a overview of the characters I designed."
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"I'm very active on Instagram. I've and also created an instructional for creating your own artwork using 3D space Tilt Brush. The course doesn't require you be a VR artist yet But, you should have a VR headset to participate in the course and I'll help you through the steps. The love I pour into this!"

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