Eva Munnich is a 3D artist The CreativeMindClass Blog

Aug 6, 2022

Eva Munnich, an animator as well as illustrator from London. As a visual artist she draws cute, 2D/3D-animated characters. She studied film in schools of art in Germany and worked on all kinds of animation-related projects. When she realized that there was a absence of any creative challenges, Eva actively sought new opportunities to expand her wings. Three years ago, she travelled to London to discover its striving and vibrant art scene and decided to go into character and illustration.

Here you will find out how Eva changed her pathway and learn more about the special X-Files animation project she worked on along with Phil Brookes.

About seeking challenges and changing directions for your career.

Before I moved to London in 2017 I was in a town of a few hundred inhabitants in Germany and freelanced as an After Effects animator. There weren't many creative challenges and my abilities slowed down quickly and I became very annoyed.

The move into London and getting to know everyone who is a wonderful animator there gave me a massive boost. It was like: "Damn, I'm running with the cool kids now - better crank up my stuff. "

Eva Munnich

Following my visit to the 2019 Pictoplasma Conference, I made the choice to join the world of quirky character designers. It was clear quickly that my characters function most effectively when they're in 3D which is something I'm learning from scratch, that's hard, but very satisfying!

My work caught the attention at Greenhouse Animation, and now I'm represented as director for them.

Tardigrade, Bootsdude and Big hug, 2020

The X-Files project as well as the mystery of disappearing socks

One of the first project for clients that I created with my brand new-found style is that of the Covered by Lemonade clip.

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Lemonade Insurance approached me to create a work to accompany its continuous Instagram art collaboration. As the business is an insurer of content and I was thinking of cute household items in trouble immediately came to mind. That's how the X-Files project came to life.

I spent the last winter lockdown rewatching all of the x-files. So, involving an abduction from the past was obvious. But all the characters had to be at the same place to be in the same spot so that the animation loop could be closed in order for them to actually get abducted - this is the reason I got an idea of having the washing machine open and the one pink sock fly up to the UFO.

When I was modeling an UFO while giving the UFO small legs, I realised how everything could get sucked into. The UFO has lost its sock and is retrieving it!

For me developing a fun story best involves combining various things that appear unrelated initially. To make something unexpected happen and to give inanimate objects an identity by putting humorous faces on them is the most fun for me!

Covered by Lemonade, 2021

Concerning the workflow for animation

My process always begins with sketches of the characters, and then an outline of the story. I made the animation for Lemonade to help communicate the concept and timing. Then, I get into Cinema 4D and model all my characters. Also, this is where I experiment with techniques and design frames.

Once the animation in Cinema 4D is done, I switch over to After effects for compositing and finishing touches. The pink light beam, for example, is done with After Effects.

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Concerning the sound effects and working with Phill Brookes

It was the first time I did with a sound designer, Philip Brookes and he truly rocked it! The work he did elevates the entire video into the next level, and ties everything together perfectly! This was a fantastic project to work on and I'm hoping to do more projects like this one!

We've talked to Phil about his process for producing sound effects for the X-Files project. Check out the interview with Phil Brookes.

Right now I'm learning new techniques for character rigging , and also how to create stunning textures using Cinema 4D and Redshift. I'm trying to combine 2D animation and 3D and am excited to find out what direction my journey into character design will take me in the future!

cute 3D art
Coverager banner illustration, 2021

Ideas for visual artists for changing the direction of their careers

A few tips that I would like to offer for anyone looking to switch directions:

  1. Discover which method suits your needs best and learn about it! Moving design is a process that feels as if you have to be aware of everything there is. But that's simply not possible.
  2. You should take your strangeness seriously and do not minimize the significance of it. Your weirdness is unique. Your voice, your style and creativity are unique.
  3. Take your time and embrace your ideas. Whatever is going on in your head accept it, and then make your own!

We're awestruck by the visual artworks, the creative path she's stepping, and her transformation. At CreativeMindClass we are convinced that creative people have a great ability to form paths like Play-Doh that are stunning. We're loving to see ambitions and bold people succeeding. Thanks for sharing your story, Eva!

Visit Instagram for additional 3D animations of characters and keep track of Eva's upcoming projects. Explore a wider collection of her works on her site.

Lady with a fruithat, Boi and dog, 2021

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