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In this interview video, animator Eva Munich shares her journey to re-orienting her creative route and discovering her own way to work as a 3D character designer. Eva describes her journey to London and the experiences she had during the Pictoplasma conference, and the way she was able to secure a role as a director with Greenhouse Animation. She also discusses details about her X-Files project, which she designed for Lemonade Insurance, and explains the process of animation as well as how she collaborated with sound creator Phil Brookes.
Eva gives tips to visual artists who are looking to switch careers by choosing the approach most suitable to their goals taking their uniqueness into consideration and not accepting their "weirdness" seriously.

is about seeking opportunities to change your career course of your career
Prior to moving to London in the year 2017, I lived in a small town in Germany and was employed for a while in the role of an After Effects animator. There weren't many chances to be creative and my skills slowed down quickly and I was extremely frustrated.
Moving from London and meeting all the amazing animation folks in the area gave me an enormous push. I was like "Damn I'm here with cool children . It's time to get my game."
Following my visit to the 2019 Pictoplasma exhibition, I took my decision to venture into the world of fascinating creatives of characters. The decision was made very quick that my characters perform most effectively when they're in 3D which is something I'm learning from experience, which is hard but very rewarding!
My work caught the eye of Greenhouse Animation, and I'm now an animator with Greenhouse Animation.

HTML0 The X-Files project, and the mystery of socks disappearing
One of the first client projects I did with my brand new look was my Covered by Lemonade clip.
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Lemonade Insurance approached me to make a piece of art for their regular Instagram collaboration with artists. Since the company is a content insurer and the notion of adorable household items that are in trouble instantly came to mind. This is how the X-Files idea came into being.
I was in the winter lockdown watching all the"x-files. Thus, the notion of alien abductions of the traditional kind was logical. The only thing is that all characters have to be in the exact location to be in the same spot to close the animation loop to ensure that none be actually abducted. It was at this point that I thought of the idea of making an explosion of the washer, and the one pink sock flying towards the UFO.
While I was making an UFO and giving it a couple of legs, it occurred to me how everything could be put in place. The UFO has lost its socks, and it is attempting to find it!
To me, creating a memorable story is best done by mixing diverse things that may seem odd at first. For me, making things happen that are unexpected, and also to give inanimate objects personality through making funny faces of them , is what is most enjoyable for me!

The workflow for animation
My process of work begins by sketching my characters and the creation of an outline of the story. I changed the animatic into Lemonade to convey the concept as well as the time. After that, I go to Cinema 4D and model all my characters. Additionally, this is the time to test the materials I use as well as create styles frames.
When the animation created is completed with Cinema 4D is done, I move into After Effects for compositing and the final touches. For the pink light beam for instance, could be created making use of After Effects.
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Regarding sounds effects, as well as how to collaborate with Philip Brookes
This was my first experience I did work with a sound engineer Philip Brookes, and he really did a great job! The result of his work elevates the video to an entirely new level and connects everything perfectly! This was an incredible project to finish and I'm looking forward to continue to work on the kind!
We've had a conversation with Phil regarding his method of creating sounds that can be used for the X-Files project. Check out the conversation of Phil Brookes.


In the present I'm learning techniques to rig characters, as well as making beautiful textures using Cinema 4D and Redshift. I'm trying out the blend of 2D animation with 3D and am eager to see where my character design journey takes me next!

Artists will receive tips about how they can change the direction in which their careers go.
I've got some ideas for anyone looking to modify instructions:
- Explore which strategy suits your needs best. Then, discover more about it! Motion design may seem like you're expected to learn all there is. But that's not the reality.
- Consider your strangeness as a serious matter and do not minimize your eccentricity. Your peculiarity is distinctive. Your unique voice and style is distinctive.
- Be aware of your thoughts. Whatever is happening in your mind take it in, then use it to your advantage!

Animator + Illustrator
Eva Munnich
Eva Munnich, an animator and illustrator, is based in London. As a visual artist, she draws cute characters in 2D/3D. The film school she attended was an art academy located in Germany and she also worked in various animation projects. Following an lack of a fresh task, Eva actively sought new methods to expand her wings. A few years ago she traveled to London to discover the rapidly growing arts scene. There, she made the decision to try character illustration.
Visit Instagram to find additional 3D animations of characters and keep track of Eva's upcoming project. Find a larger selection of her works through her website.
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