Beautiful 3D art by the CreativeMindClass Blog
The Story of the Creator: How the mind that is creative is working. The creators behind CreativeMindClass the #1 platform for Creating and Selling Online courses.
In this video interview, animator Eva Munich shares her journey to re-orienting her creative route and discovering her own way of working as a 3D character creator. She explains her decision to move to London as well as her experience attending the Pictoplasma conference and how she got a job as director for Greenhouse Animation. She also delves into the details of her X-Files project that she created for Lemonade Insurance, and explains her animation workflow and how she collaborated with the sound creator Phil Brookes.
Eva offers tips to visual artists looking to change their career, including finding the technique that best matches their vision, and embracing their individuality, and taking their "weirdness" serious.
The pursuit of opportunities and changing your directions for your career.
Before moving to London in 2017, I was in a tiny town in Germany and worked in the field of After Effects animator. It wasn't a lot of creative opportunities My skills slowed rapidly and I became very annoyed.
Moving to London and getting to know all the wonderful animation folks in the city gave me an enormous push. I felt like "Damn it, I'm among the cool kids now - better get my gear going."
Following my visit to this year's Pictoplasma event, I made the decision to join the universe of interesting character creators. It became clear very quickly that my characters work most effectively when they're in 3D and I'm learning from scratch and it's hard, but also very rewarding!
My work caught the eye of Greenhouse Animation, and now I'm represented as director for them.
about the X-Files project and the secrets of socks disappearing
One of the initial project for clients that I created in my newly found style is the Covered by Lemonade clip.
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Lemonade Insurance approached me to create a work for its regular Instagram artist collaboration. As the business is an insurer of content and the concept of adorable household objects in danger immediately came to mind. This is how the X-Files idea came into being.
The last winter, I was on lockdown rewatching all of the x-files, so involving a classic alien abduction seemed intuitive. The problem was that all characters had to remain in the same location, in the end, so that the animation loop could be closed to ensure that none be actually abducted. This was when I came up with an idea of having the washing machine pop open and the single pink sock flying toward the UFO.
While creating the UFO while giving the UFO a few legs, I was able to see how everything could fall into place. The UFO has lost its socks and is working to retrieve it!
To me, creating a memorable story best involves combining different things that seem unconnected at first. In order to make something surprising occur and give unanimate objects personality through sticking funny faces onto them , is the best way to have fun to me!
About the animation workflow
My workflow always starts with sketches of the characters and the creation of a storyboard. I turned it into an animatic for Lemonade to convey the concept as well as the time. From there, I go into Cinema 4D and model all my characters. It is also where I experiment with materials and make style frames.
When the animation created within Cinema 4D is done, I move to After Effects for compositing and finishing touches. For the pink light beam for instance, is created by using After Effects.
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Concerning the sound effects and working with Phill Brookes
This was my first project I had with a sound designer, Phil Brookes who really took it to the next level! His work lifts the whole video into the next level, and ties everything together perfectly! This was a fantastic task to complete, and I hope to make many more like this one!
We've spoken to Phil about the process of producing sound effects for The X-Files project. Read the full interview with Phil Brookes.
Right now I'm working on learning methods for character rigging, and how to make stunning textures using Cinema 4D and Redshift. I experiment with combining 2D animation with 3D, and am excited to find out where my character design journey will take me in the future!
Tips for artists about how to alter your career path
A few tips that I would like to offer for anyone looking to switch directions:
- Choose the method that fits your needs best and invest in learning that! Motion design can feel as if you have to be aware of all there is. However, that's not the case.
- Be serious about your oddness and never downplay your weirdness. Your weirdness is unique. Your artistic voice is unique.
- Take your time and embrace your ideas. Whatever it is that's going on in your head accept it, and then make your own!
Animator + Illustrator
Eva Munnich
Eva Munnich is an animator as well as illustrator who is based in London. As a visual artist she designs cute characters in 2D/3D. The film school she attended was an schools of art in Germany as well as worked on many different animation projects. In the wake of a absence of any creative challenges, Eva actively sought new ways to stretch her wings. Three year ago, Eva travelled to London to learn about its growing lively art scene and decided to go into character and illustration.
Head to Instagram for new 3D animated characters as well as to follow Eva's future project. Explore a wider selection of her work on her website.
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